Lead PM at a GovTech AI company, building products that replace 6–12 month manual processes for public sector agencies. Outside of work, I build consumer apps from scratch — including a real-time multiplayer game powered by the Claude API.
Deep Dives
Problem framing, user research, tradeoff decisions, and honest reflections on what I'd do differently.
Personal Project · Claude API + Supabase
How I designed and built a real-time multiplayer music battle game solo — product decisions, AI integration, and what I'd change if I started over.
TrueComp · GovTech SaaS · 2024–2025
How I pitched and led an AI-powered classification and compensation platform for government agencies — replacing 6–12 month consultant studies with a self-service, always-on system.
Career
Torrance, CA
Product Manager Lead
Jan 2025 – PresentProduct Manager I
Jun 2023 – Dec 2024IT Project Manager
Apr 2022 – Jun 2023Business Operations Specialist
Jul 2021 – Mar 2022IT & Data Analyst
Aug 2020 – Jul 2021Tax & Treasury Operations, Analyst · Los Angeles, CA
Jul 2019 – Jul 2020
Systems IT, Intern · Torrance, CA
Sep 2018 – Nov 2018
Diagnosed technical issues in product data management systems, performed software updates, and assisted the Systems IT department with day-to-day troubleshooting.
Background
Applied Information Management Systems
Loyola Marymount University · Los Angeles, CA
Advanced Certified Scrum Product Owner
Scrum Alliance
Certified Scrum Product Owner
Scrum Alliance
Certified Associate in Project Management
Toolkit
Product
AI / ML
Technical
Domain
About
I started my career in data and operations — managing databases at a global asset management firm, wrangling IT systems at a manufacturing company. That foundation led me to a small GovTech startup called GovInvest, where I spent five years working my way from IT Analyst to Product Manager Lead. One company, five roles, a lot of learning.
Today I lead product at TrueComp, where our AI platform helps government agencies run compensation studies in weeks instead of months. The work is specific and high-stakes — exactly the kind I like.
On the side, I built Mic Check from scratch: a real-time multiplayer music battle game using the Claude API and Supabase. No team, no playbook. I built it because I wanted to know what I could actually make — and because shipping something you own is the best way to become a better PM.
Let's talk →Based in Los Angeles. Reach out about product consulting, AI strategy, or collaboration opportunities.